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Showing posts from April, 2016

New Illustration In The Works

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Started on a new illustration this week. 

Payed Off My Student Loans!

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I'm free! I payed off my student loans!

The Leopard Warrior

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Finally finished my latest illustration, the "The Leopard Warrior". Featuring my friend Thorne and his dog Winters. This is another addition to my series of "Warriors Riding Giant Beasts". Hope you all dig it.

Introducing Gamification Into Your Mobile Strategy

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You may have heard the term Gamification being thrown around a great deal in recent years. I would consider the Gamification of an application a key component of the overall User Experience in that good gaming mechanics lead to a pleasant experience and continued application use. If your application features repetitive functionality, Gamification may assist in keeping the user engaged and coming back for more. It may also contribute to a more competitive/active social environment within your application’s community. Any company wanting to create a public facing application with hopes of engaging it's audience should consider moving in this direction. App Audience – Every application has a target audience and identifying and catering to this audience is key to a successful User Experience and Gamification. Your audience may be diverse or it may be a specific target demographic. It is important to evaluate your target audience’s expectations and preferences and reflect th

The 10 Commandments of Design

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1. Hick’s Law Every additional choice increases the time to complete an action. This means that the more options a user has when using your website or web application the more difficult it will be to use. This law really speaks the importance of simplicity. 2. The Pareto Principal, or the 80/20 Rule A high percentage of users will perform a low percentage of actions. In terms of web applications, most of your users will perform a small percentage of tasks. Using the 80/20 rule can help prioritize features or remove unnecessary functionality that may only cater to 20% of users. 3. Proximity Elements that are near each other will appear related. Space around elements are key. 4. Feedback Giving a user a clear indication that something has happened, is happening, or could happen. 5. Fitt’s Law The larger we can make the clickable areas the easier it will be to interact with. 6. Occam’s Razor Simplicity over complexity. Less is more. “A design isn’t finis