I was asked to do some designs and renderings for our landscape and architecture group. These were pitched to the folks over at Gayton Crossing. I was new to doing the exterior renderings but had a lot of fun with the branding and signage.
I created this graphic for our Storm Water Department group to be used in collateral and presentations. The graphic focuses on explaining the stages of run-off storm water in developments. "To show the big picture"
Our marketing department asked me to create some banners so I went and made some fun animated ones while I was at it. Though animating banners are frowned upon, I do think these are tasteful.
I'd never heard of a lift boat until the other month when I got to start on this conceptual rendering for my company. (Timmons Group) I used some photo collage but most of the boat is drawn from scratch with textures applied.
I'd created some vector illustrated devices for my company to show our applications on. I thought it would be fun to show a bisection of the vector layers in these little animations.
A collection of most of the sprites I created for the game Ash2 for SRRN Games. (every character was drawn to animate with a total of 9 frames. Front, sides, and back animations)
A screen shot from an application (Buster Breakers) that I worked on while working with SRRN Games. It was a combination of pinball and Peggle. I created the background, ui, and crabs... my wife actually created the yeti. ( Christiana Sandoval )
I created this large batch of logo concepts. Lost Star Legacy is the overall universe with Gambit, The Longest War, and Inheritance as stories (games) within the universe of Lost Star Legacy.
These are guns designed as concept art for the Gambit sci-fi universe (Lost Star Legacy). I created these while working for an indy game studio in 2012.
A collection of most of the sprites I created for the games Ash1 and Ash2 for SRRN Games. (every character was drawn with to animate with a total of 9 frames. Front, sides, and back animations)