Posts

Showing posts from 2012

AO Tower Defense Doodads and Creeps

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I built Doodads and Creeps based off concept art. These were low poly models built in Maya and textured by me.

AO Tower Defense Gun Towers

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Some gun towers that I did for the SRRN Game's original Always Outnumbered. Design, 3D, and Texturing all done by me.

My Latest UI Design Work

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My Latest UI Design Work that will be going up onto my updated website.  www.woodardillustration.com

The Guardians Home Screen

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Trying a thin stroked logo.

Always Outnumbered

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My company (SRRN Games) has a new game on Kickstarter! Check it out and pledge some money to help fund this 3D tower defense. I'm one of the head artists on this and doing all the 3D. We have special gifts for our supporters. (http://www.kickstarter.com/projects/2095619008/always-outnumbered)

Building Castle

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I created this to practice some basic texturing, bump mapping, and lighting.

Some Texturing

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Practicing Some Basic Texturing

ChemicalPlant

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Trying to jump back into Maya. Some practice I worked on today.

Some More Practice

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I sculpted this guy up at work the other day. I only spent about 30 min on it because I was at work but I had some fun.

SomePractice

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Drew these up at work today. This is the first time I've ever sculpted like this in 3D.

The Dried River Benst

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A digital painting I've been working on a little outside of work. Not exactly how I wanted it to turn out but it was mostly practice.

VirtueCrest

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I wanted to make a crest that would represent the Seven Virtues (Virtus). Humilitas, Patientia, Caritas, Castitas, Humanitas Industria.

Tanto Valley

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I wasn't able to spend as much time on this as I would have liked but figured I'd go ahead and post it.

Ash II Release!

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SRRN Games has released a new mobile RPG for ipad and iphone, soon to come on android. I did all the sprite creation for this game as well as coloring, logos, and menu design. This is the chapter one release.